Views are automatically saved in a list so continued use of this command will continue to restore previous views. Previous Restores the Graphics Window viewing parameters as they were before the last viewing command was issued (rotate, zoom, pan, etc.). Oblique View Changes the viewing angle to look at the model at an angle of 45 o to each axis. Side View Changes the viewing angle to look down the x-axis with the y-axis horizontal and the z-axis vertical. Front View Changes the viewing angle to look down the y-axis with the x-axis horizontal and the z-axis vertical. Plan View Changes the viewing angle to look down the z-axis with the x-axis horizontal and the y-axis vertical. Since all four coordinates are specified, the aspect ratio of the scene may be altered. If the X and Y range to be specified (alters aspect ratio) option is selected, the x coordinate at the right and left and y coordinate at the top and bottom of the Graphics Window are specified. The x coordinate at the right of the Graphics Window is not specified in order to maintain the aspect ratio. If the Y range to be specified (preserves aspect ratio) option is selected, the y coordinate at the top and bottom and the x coordinate at the left of the Graphics Window are specified. The y coordinate at the top of the Graphics Window is not specified in order to maintain the aspect ratio. If the X range to be specified (preserves aspect ratio) option is selected, the x coordinate at the left and right and the y coordinate at the bottom of the Graphics Window are specified. This command brings up the Set Window Boundaries dialog. It is also possible to precisely control the visible region by selecting the Set Window Bounds command from the View menu. Window Bounds The region of the real world coordinate system that is mapped to the Graphics Window can be altered using the Pan and Zoom tools. Alternatively, the viewing angles can be manipulated interactively with the Rotate tool. Using only two viewing angles rather than three limits the viewing angles, but it is simpler. The bearing affects the horizontal angle (rotating the object in the xy plane), and the dip changes the vertical angle (shifting the viewing angle on the object to a higher or lower perspective). The bearing and dip values correspond to a rotation about the z and x axes. Two angles, bearing and dip, are used to rotate the view. The objects in the Graphics Window can be rotated and viewed in three dimensions. In this dialog the bearing and dip angles can be explicitly defined. View A submenu with commands for altering the view in the Graphics Window.Įxample of the Set Window Boundaries dialog. Isolate Hides all but the selected objects. Show Causes hidden objects to become visible. Hide Causes the selected objects to become invisible. If the current tool is not a selection tool, these commands are not available. These commands only act on the graphics objects associated with the current selection tool. Visibility A submenu for the Hide, Show and Isolate commands. Sets the projection used for the display. The Graphics Window is positioned to the location shown in the Map Locator and the display projection is set to a global projection if not already in one.ĭisplay Projection. Map Locator Used to navigate to any place on Earth. Zoom To Selections Frames the window around whatever objects are currently selected. Frame Image Adjusts the view so that all currently visible objects fit in the Graphics Window. Redraw Display Clears and redraws the Graphics Window. Contour Options Opens the Contour Options dialog. The commands in the Display menu are as follows:ĭisplay Options Opens the Display Options dialog. The Display menu is one of the standard menus and is available in all of the modules.
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